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Amiga Plus 1995 #5 & #6
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Amiga Plus CD - 1995 - No. 5 and 6.iso
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000038_owner-lightwave-l _Thu Jan 5 20:54:48 1995.msg
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Received: by mail.netcom.com (8.6.9/Netcom)
id RAA08122; Thu, 5 Jan 1995 17:08:56 -0800
Received: from mail02.mail.aol.com by mail.netcom.com (8.6.9/Netcom)
id RAA08056; Thu, 5 Jan 1995 17:07:52 -0800
From: Joseburgos@aol.com
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(1.38.193.5/16.2) id AA19596; Thu, 5 Jan 1995 20:08:35 -0500
Date: Thu, 5 Jan 1995 20:08:35 -0500
Message-Id: <950105200753_8064697@aol.com>
To: enigma@dorsai.dorsai.org
Cc: lightwave-l@netcom.com
Subject: Re: Object importing
Sender: owner-lightwave-l@netcom.com
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Thank you Fori for commenting on your program. I did not put the question up
to knock your program. It is all you say and more. As far as early version
programs are concered there is a long list of programs that were not all they
were billed up to be. No, I will call you and get a latest version of
Freeform 3D. I will still aalso look around at Mac software at the same time.
Your program may be what I need, just mabey not at this time. But I will try
it and I'm sure as before be more than pleased with the results. I think
though you hit on somthing that could help me. This was the rutines you wrote
of to automate Modelers spline functions. If you create this many modelers
will pay for these functions. I don't know how well you improved on your
points editing functions but if they have been enhanced to add total point
editing, then I could create the spline cage in Freeform then export it to
the Modeler screen and run your patch macro to finish the model. This would
trully be wonderfull. Please keep myself and the list informed on these
programs.
While your at it, can you make a 3D paint feature for Lightwave/Modeler? I
think your familiar with Animation Journeyman's waay this was done. This too
would trully be wonderfull.
Later,
Jose Burgos
Freelance 3D Animator